5 days ago (edited) • wye

My video about fractals is out - and I kinda forgot to mention this, but it also heavily involves Godot! :) Even if you've never heard of fractals before, there might be a fun little gamedev lesson or two in there. (There definitely was for me!)

Up next will be part 5 of "Remaking Super Mario World in Godot" - not sure when yet, but it'll be coming. :) 

Coding Some Fractals

wye

6 days ago • 13,794 views

3 weeks ago • wye

Hi there! Just a quick heads-up: While I'm working on part 5 of "Remaking Super Mario World in Godot", there will be another video coming out before that, and it's gonna be all about coding fractals. (Which, in case you didn't know, are basically shapes with infinite detail, like the ones you see below.) Should be out soon-ish!

If that's not your thing, no worries - I *will* continue making gamedev videos! I just like to sometimes throw in one about math, general programming, or anything else I find fun. :) 

3 months ago • wye

Hi there! Part 4 of "Remaking Super Mario World in Godot" is still taking a bit, but it'll be out before the end of the year for sure. Right now I'm working on the overworld map, and I've already learned a lot more about Godot (and about SMW) that I'm excited to share!

In the meantime, here are some silly bugs I've run into while making the overworld (or made myself run into because I thought it'd be fun to see). Don't worry, they're all fixed now (: 

5 months ago • wye

Hi there! Fair warning: I'll be uploading a few "shorts" soon, just to see what the Youtube algorithm will do with them. They're just excerpts from my previous videos explaining an SMW game mechanic - they won't be any new content, unless by "new" you mean "vertical".

Hopefully that won't end up spamming your subscriptions feed, but in case it does, I thought I'd at least warn you ahead of time. :)

Either way, the next part of "Remaking Super Mario World in Godot" will be out eventually, as well as some other gamedev/programming/math/etc. videos I have in mind. I have way more ideas than time right now, so thanks for your patience! 

5 months ago (edited) • wye

Thanks for the comments to my video on the Super Mario World font! Quite a few people have disagreed with my decision to sometimes space letters half a pixel apart - and yeah, that's fair.

When I made the font, I had "modern" use cases with large text sizes in mind - but of course, in something where the font pixels are the same size as the screen pixels (like, uh, retro video games), half-pixels aren't going to work.

I'm grateful for the feedback, so I went ahead and made a new variant of the font, called "SMW Whole-Pixel Spacing". It looks a little less neat (at least in my opinion), but everything's actually on a pixel grid now!

You can download the variant in the repo, which I've also updated with more info on how to contribute:  https://github.com/vvye/smw-font 

6 months ago (edited) • wye

Hi there! The good news is: I just finished recording the script for part 3 of "Remaking Super Mario World in Godot", so that video should be out soon-ish, with emphasis on the ish. I've made quite a bit of progress, so there'll be a lot to cover!

The other good news is: there's gonna be more than one video! As a kind of double feature, I'm also making a shorter video about how I made the Super Mario World font I've been using in my videos. (The text below is often used for testing fonts, because it contains all 26 letters of the English alphabet.) If you're interested in making fonts, then that might be worth a watch - and if not, there'll be a new gamedev video out at the same time. :)

See you around! 

7 months ago • wye

Hi there, it's been a while! Part 3 of "Remaking Super Mario World in Godot" is still very much in the works, I just haven't been able to work on the project as much as I'd have liked lately.

I'm back in the swing of things now, and if all goes to plan (pictured here: things not going to plan), the next video should be out there by the end of July-ish.

See you soon! 

9 months ago (edited) • wye

Hi there! This is just a quick status update for part 3 of "Remaking Super Mario World in Godot". Hopefully it won't be taking as long as part 2 did, but right now I'm still very much in the programming (and lots of debugging) phase. 

I've spent the past few days learning how exactly the game's camera works (notice that Mario isn't always right in the center of the screen, and there's a region where he can move without scrolling it) - and learning that it's surprisingly hard to get right in Godot!

The camera system is just one of many things I plan to get to in part 3, so stay tuned. :) 

10 months ago • wye

Hi there! Work on part 2 of "Remaking Super Mario World in Godot" is still going on - I've mostly finished what I set out to do programming-wise, and now it's on to editing the video.

Did you know Mario's hitbox (for interacting with foreground tiles) is actually not a box, but six individual points? I'd like to recreate that accurately, but I also want to actually make use of Godot features and not code all the collisions from scratch. Finding the right balance was tough, but I think it worked out fine in the end!

Here's a visualization of the interaction points that may end up in the video in some way.

Thank you for your patience - and thanks for being a five-digit number of people! 

11 months ago • wye

Hi there! Part 2 of "Remaking Super Mario World in Godot" is in the works now, and it's shaping up to be about blocks and how they behave - or, as of right now, don't behave. I figured I'd bridge the gap until the next video with this weird little bug I ran into today.

Again, I'm glad so many of you enjoyed the first video, and I'm happy to have you all on board. :)