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Design of mystery and adventure games with Will from Kini Games!
00:58:06
Raphael Luba on jai compiler internals!
01:41:12
Billy Basso on code architecture of Animal Well!
01:44:57
Reynad, CEO of Tempo Storm, on his card game The Bazaar!
00:39:37
Jonathan Blow on how to think about game design
00:12:02
How Jonathan Blow hires people
00:12:35
Ryan Ike breaks down music and sound design for games!
02:05:11
Development of Jonathan Blow's upcoming game!
00:10:37
Jonathan Blow on his programming language jai and upcoming game(s)!
03:04:30
Ryan Fleury on debuggers | HIGHLIGHT
00:25:37
Debuggers and programming from scratch with Ryan Fleury!
02:47:00
Open Source is not a la la land | with Ginger Bill, Odin Creator
00:05:13
State of software today & how Odin might help | Ginger Bill
00:10:09
Odin creator Ginger Bill on his programming language and state of software!
01:28:42
When your game engine is Adventure Game Studio
01:36:18
Narrative, dialog and design of Adventure Games
01:54:04
Designing distilled card game experience! | the Imposter Kings
01:16:17
Software complexity on the rise, how about standardization? | Casey Muratori
00:06:03
"Casey, do you play games?"
00:10:40
HandmadeCon '15 and Casey's take on conferences in modern day
00:11:09
How RAD Game Tools developed products | Casey Muratori
00:06:00
How A Space for the Unbound made incredible characters!
00:58:38
Casey Muratori on designing libraries well
00:06:56
Usefulness of math curriculum | Casey Muratori
00:05:52
Switching away from OOP | Casey Muratori
00:11:06
Casey Muratori on his work experience
02:16:41
The first game to use blockchain right? | Design of Providence
01:01:26
How much humor is packed in a noir game Cat Detective?
00:48:15
Making difficulty fun in tactical shooter - Shardpunk
01:26:48
Step by step work process of a principal lighting artist!
00:35:26